// project
06 / 06
ShaderLoom Editor
Native C++/OpenGL image-effects workbench for ASCII, halftone, dithering, and retro processing.
ShaderLoom is a compact C++/OpenGL image-effects editor for building ASCII, halftone, dithering, pixel-sort, and retro display treatments. It includes a live framebuffer-based OpenGL preview, CPU-backed export-friendly effects, ImGui controls, drag-and-drop image loading, raster export, noise-field tone warping, distortion, bloom, grain, chromatic offset, scanlines, vignette, CRT curve, and phosphor mask finishing passes.
// tech stack
C++20CMakeOpenGLImGuiFramebuffer
// preview
