// project
01 / 06
Dusktracer-CPP
Hybrid C++ renderer combining CPU path tracing with a real-time OpenGL editor preview.
Dusktracer is a compact hybrid renderer built from first principles, featuring CPU path tracing, GGX PBR shading, dielectric Fresnel, BVH acceleration, textured material workflows, alpha-masked transparency, Assimp mesh import, GPU picking, gizmo interaction, and an ImGui-based scene editor.
// tech stack
C++CMakeOpenGLImGuiAssimpEmbree
// preview
